Jet Force Pistol Standard Jet Force weapon. It has limited ammunition in a way; when the ammo runs out, the pistol fires an auxiliary bullet that is not as powerful as its standard shots. All 3 Characters will only have a Pistol when you unlock them. |
Machine Gun Bombards the target with a steady stream of bullets that aren't very accurate but make up for in speed. Because of the sheer amount of shots fired per second, it's perfect for large groups of unarmored or flying enemies. |
Tri-Rocket Launcher A powerful, if inaccurate, weapon that fires three rockets at once. One shot with the Tri-Rocket launcher will kill anything short of a boss. However, Jet Force Gemini allows friendly fire; the player can receive damage from rockets that impact too close. |
Plasma Shotgun An energy weapon that can be charged up for a more powerful blast. However, it takes a while to charge up. Strangely, the Shotgun doesn't work like a shotgun at all; it fires two spheres of energy side by side. |
Homing Missle Launcher A missile launcher that can lock on a target and fires a homing missile that seeks out that target. However, the player must lock on to the target first. It can also be used without its lock-on function, but the missiles will fly straight and won't home. |
Gernades Gernades will bounce when they hit the ground. They will also explode if they make contact with something. |
Cluster Bomb The Cluster Bomb will explode if they make contact with something. After the explosion, three more smaller bombs will come out and explode as well. |
Timed Mines Pretty Similar to the remote mines, except anyone can trigger it by walking past -- even the person who placed it -- and it can't be remote-detonated. The first person that walks within range takes the hit. These can be useful when an enemy is walking back and forth in a pattern. Hold Z after throwing to make a time limit for it up to 10 seconds. |
Remote Mines Remote Mines are the opposite of Timed Mines. Throw One and press Z to denote it. |
Sniper Rifle Long-range rifle with a scope, with good accuracy but low firing rate. Each single shot is more powerful than the Plasma Shotgun, and the scope allows long-distance sniping. |
Shocker An electroshock gun under field testing. Fires an electric bolt at a target. It has a low range, and is overall impractical. Mostly used for amusement purposes against single drones. |
Flamethrower Gas-fueled flamethrower that burns its targets. This weapon also has a low range, as well as going through fuel quickly. If they touch their character, but can also set their allies aflame. It's really only effective against the Zombie drones on Tawfret, who die instantly from the flames. Strangely enough, the lanturns carried by tribals are flamethrower ammunition if pick up. |
F lares Flares are useful to illuminate dark areas. |
Shuriken A Throwing Star that acts like a Boomerang. It will cut off the selected drone's head and fly back if it doesn't hit a wall or other surface. They can also be retrived by running over to them and picking them up if they crashed. If you cut a zombie drone's head off, it will still walk. |
Fish Food Nothing more than a little joke from Rare, fish food can feed fish, that's it. On the upside, Fish Food can be used to denote bombs and distract cockroaches and Flopsy the dog. |