Jet Force Pistol

Standard Jet Force weapon. It has  limited ammunition in a way; when the ammo  runs out, the pistol  fires an auxiliary  bullet  that  is  not as  powerful as its  standard shots. All 3 Characters  will  only have a  Pistol  when  you  unlock  them.

Pistol

Machine Gun

Bombards the target with a steady stream of bullets that aren't very accurate but make up for in speed. Because of the sheer amount of shots fired per second, it's perfect for large groups of unarmored or flying enemies.

Machine Gun

Tri-Rocket Launcher

A powerful, if inaccurate, weapon that fires three rockets at once. One shot with the Tri-Rocket launcher will kill anything short of a boss. However, Jet Force Gemini allows friendly fire; the player can receive damage  from  rockets  that  impact  too  close.

Tri-rocket Launcher

Plasma Shotgun

An energy weapon that can  be charged up for a more powerful  blast. However, it  takes a while to charge up. Strangely, the Shotgun doesn't work like a shotgun at all; it  fires  two  spheres of energy  side  by  side.

Plasma Shotgun
 

Homing Missle  Launcher

A missile launcher that can lock on a target and fires a homing missile that seeks out that target. However, the  player  must  lock on to  the target first. It can also be used without its lock-on function, but the missiles  will  fly  straight  and  won't  home.

Homing Missle Launcher

Gernades

Gernades will bounce when they hit the ground. They will  also  explode  if they make contact with something.

Gernades

Cluster Bomb

The Cluster Bomb will explode if they make contact with something. After the explosion, three more smaller bombs will come out and explode as well.

Cluster Bomb

Timed Mines

Pretty Similar to the remote mines, except anyone can trigger it by walking past -- even the person who placed it -- and it can't be remote-detonated. The first person that walks within range takes the hit. These can be useful when an enemy is walking back and forth in a pattern. Hold Z after throwing to make a time limit for it up to 10 seconds.

Timed Mines

Remote Mines

Remote Mines are the opposite of Timed Mines. Throw One and press Z to denote it.

Remote Mines

Sniper Rifle

Long-range rifle with a scope, with good accuracy but low firing rate. Each single shot is more powerful than the Plasma Shotgun, and the scope allows long-distance sniping.

Sniper Rifle

Shocker

An electroshock gun under field testing. Fires an electric bolt at a target. It has a  low range, and is overall impractical. Mostly used for amusement purposes against  single drones.

Shocker

Flamethrower

Gas-fueled flamethrower that burns its targets. This weapon also has a low range, as well as going through fuel quickly. If they touch their character, but can also set their allies aflame. It's really only effective against the Zombie drones on Tawfret, who  die instantly from the flames. Strangely  enough, the lanturns carried by tribals are flamethrower ammunition if pick up.

Flamethrower

F lares

Flares are useful to illuminate dark areas.

Flares

Shuriken

A  Throwing  Star  that  acts  like  a  Boomerang. It  will  cut off the selected drone's  head  and  fly back if it doesn't  hit a  wall or  other  surface. They   can also be retrived by running over to them and picking them up if they  crashed. If you cut  a   zombie  drone's head off, it  will still  walk.

Shuriken

Fish Food

Nothing more than a little joke from Rare, fish food can feed fish,  that's  it. On the upside, Fish Food can be used to denote  bombs  and distract  cockroaches  and  Flopsy the  dog.

Fish Food
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